Wexford Help 10 Magic Spells • fierce fun parables for real life

Spell One: Main-Character Energy

Initiative that feels like momentum — without ego.

Listen to Spell One
A group caught in collective emotion and noise, before individual initiative emerges

10 Magic Spells for Wexford

This is a little experiment: ten short parables written for young adults around Wexford who want more meaning in work and social life. Not “awakening”. Not doom. Just fierce fun—the kind that puts a bit of voltage back into your week.

More initiative
More courage
Less drift
Better friendships
Small ventures
Quiet competence

These spells aren’t “anti” anything. They’re pro-direction. A movement toward self-reliance, adventure, and a steadier inner compass.

Spell Two: Gravitas.

The presence of someone who can absorb impact without collapsing or performing.

Listen to Spell 2

Submit your own storyline: keep each spell to 800–1200 words, with one memorable “hinge line” near the end.

Spell Three: Cold Steel

Quiet courage: No adrenaline theatre — just steadiness when the moment tightens.

Listen to Spell 2

Submit your own storyline: keep each spell to 800–1200 words, with one memorable “hinge line” near the end.

Spell Four: (coming soon)

Quiet courage. No adrenaline theatre — just steadiness when the moment tightens.

Spell Five: (coming soon)

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Spell Six: (coming soon)

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Spell Seven: (coming soon)

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Spell Eight: (coming soon)

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Spell Nine: (coming soon)

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Spell Ten: (coming soon)

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Submit a storyline

Have a Wexford-based moment, rumour, temptation, victory, or small act of courage that could become a spell? Send a rough outline (or even bullet points). If it’s usable, it can be developed into a polished parable and posted here.

What to send

  • Setting (street, townland, café, beach, workshop, match day, etc.)
  • The “trap” (drift, comfort, peer orbit, fear of trying)
  • The hinge moment (the choice)
  • The aftertaste (what changes)

Email: vicor@waybetterbookstore.com

Worthwhile suggestions

If you want this to spread naturally (without cringe), keep it:

  • Short enough to read on a phone
  • Local enough to feel true
  • Not preachy — no enemies, no grandstanding
  • Actionable — each spell implies one small next move

Next additions (optional)

  • A “Spell of the Week” highlight on top
  • A simple share line: “Send this to one friend”
  • A page per spell later: /spells/1, /spells/2, etc.